Seize the Embers
Battleplan 9 (Table 2)
Deployment Map

Twist
Both players can use the following abilities:
Search the Ruin
End of TurnEnd of Your Turn
Declare
Pick a friendly unit that does not have an emberstone nugget and is contesting a Sun Seekers objective to be the target.
Effect
Give the target an emberstone nugget. If you are the underdog, the target can immediately move 6" but cannot end that move in combat. The target cannot use the ‘Back to Base Camp’ or ‘Power Through’ ability for the rest of the turn.
Back to Base Camp
End of TurnOnce Per Turn (Army), End of Your Turn
Declare
Pick a friendly unit that has an emberstone nugget, was not set up this turn and is contesting a Golden Lions objective to be the target.
Effect
Remove the target's emberstone nugget.
Scoring
Each player scores victory points at the end of each of their turns as follows:
- Score 3 victory points if you control at least 1 objective.
- In the first battle round, score 3 victory points if you control 2 or more objectives.
- From the second battle round onwards, score 3 victory points if you used the ‘Back to Base Camp’ ability this turn.
- Score 4 victory points if you control more objectives than your opponent.
