Skip to content

Battle Tactic

Burning for Vengeance

The enemy’s outrages merit brutal punishment. Track them down and run them to ground.

Card rules

At the start of the battle, after using all Deployment Phase abilities but before determining which player will take the first turn, pick an enemy HERO on the battlefield or in reserve to be the fugitive for the rest of the battle.

The three tactics

  1. Tactic 1:

    Search Every Inch

    affray

    Whether lava field, ash-plain or humid jungle, leave no corner unexplored.

    You complete this battle tactic at the end of your turn if there is a different friendly unit wholly within each large quarter of the battlefield, those friendly units are more than 9" from the centre of the battlefield, and no more than 1 of those friendly units was set up this turn.

  2. Tactic 2:

    Quick Pursuit

    strike

    Having been spotted, time is running out for the fugitive.

    You complete this battle tactic at the end of your turn if 1 of the following is true:
    •There are 3 or more friendly units that are not in combat and are within 12" of the enemy fugitive.
    •There is no enemy fugitive on the battlefield.

  3. Tactic 3:

    Bring Them In

    domination

    Dead or alive, the fugitive will pay for their actions.

    You complete this battle tactic at the end of your turn if 1 of the following is true:

    • There are 3 or more friendly units in combat with the enemy fugitive.
    • There is no enemy fugitive on the battlefield and 3 or more friendly units are contesting the same objective that is wholly outside friendly territory.
Card 02 / 06