Master of Arms
A successful invasion requires skill in all aspects of war.
You complete this battle tactic at the end of your turn if the same enemy unit had at least 1 damage point allocated to it in 3 different phases this turn.
Battle Tactic
Ushered in with smoke and fire, the battle for control of a vital holdout begins in earnest.
At the start of the battle, after using all Deployment Phase abilities but before determining which player will take the first turn, your opponent must pick 1 non-FACTION TERRAIN terrain feature within their territory to be their hideout. The hideout cannot be removed from the battlefield at any point during the battle.
A successful invasion requires skill in all aspects of war.
You complete this battle tactic at the end of your turn if the same enemy unit had at least 1 damage point allocated to it in 3 different phases this turn.
The enemy cannot hide away for long…
You complete this battle tactic at the end of your turn if you control the enemy hideout.
Ensure that the only tales told of this battle are tales of your victory.
You complete this battle tactic at the end of your turn if 2 or more enemy units were destroyed this turn and you control the enemy hideout.